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Post by tardis218 on Jan 12, 2016 16:02:43 GMT
You can discuss, share screenshots, complain, etc. about any Paradox Interactive game.
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Post by Rhand on Jan 18, 2016 1:11:14 GMT
My Stannis AAR received a strongly positive response on the Paradox forums, I linked it here. WARNING: Book, Show spoilers. imgur.com/a/YmuSh
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Post by AnachronistRocketeer on Jan 24, 2016 5:05:08 GMT
I've gotten EUIV recently, breaking my previous interdiction on the money hole that is Paradox. I'm at the very least learning from my spectacular failures.
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Post by tardis218 on Jan 24, 2016 6:12:27 GMT
Tehehe, I knew you would give in! I also recommend CK2 and Vic2, and you might complain how Paradox makes you spend tons on money on DLC, but ah well, they will never change. I hope you have fun with you Paradox games!
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Post by masterofoblivion on Jan 25, 2016 1:15:37 GMT
I am running a game on CKII where I created the Roman Empire. Right now I am just suppressing rebellions and waiting for the Mongols to show up. Unless the Mongols thrash me, I will probably move on to a new game after that.
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Post by eDGT on Feb 5, 2016 20:28:08 GMT
I came up with an idea for a playthrough that you guys should like. It does however require the Ruler Designer.
Adolf in a Sea of Time
You create your Hitler. Anywhere between 35 and 45 is a good start. Ramp his martial and stewardship way the hell down, average diplomacy, good intrigue and learning. Good starting traits include paranoid, mystic, cruel, proud, chaste/celibate, and maybe The Pox if you want a syphilitic Hitler.
A good plan is to also take the time to make a decent heir for him. When I first tried this my Hitler died childless twice, unsurprising really.
Finally start your Hitler as a count somewhere in Germany. I tried to get him in Innsbruck, but that was a theocracy, so I picked Nuremberg instead.
Da Rules
Imprison and execute all Jews. It doesn't matter how good their stats are, you're Hitler now.
No non-Germanics. None on council and no marriages to them for any of your family. Anglo-Saxons, Normans, Franks, Lombards, Norse, and Dutch are all acceptable substitutes. Celts and Magyars will also do if you're in a tight spot, but generally try to keep them out.
Drang nach Osten. You can expand to the other Germanic realms and bring them under your control, but you cannot completely annex any of the Romance nations. So France, Italy, Spain and Portugal. They can be put under good German kings, but they must not be annexed. You focus must always be on the east. North Africa, the Balkans, the Middle East and India are all fair game.
Paganism. Preferably convert and or/reform Germanic Paganism. Christianity is too Jewish for a true Hitler. However tolerance for other Pagans, as well as Hinduism, Buddhism, Jainism, Zunism, and the branches of Islam should be encouraged. Wiping out Judaism, Tengrism, Romavu, and other pagan faiths from the east should be as paramount as destroying their cultures.
Now go out there and have a wonderful Hitler everybody!
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Post by MinnesotaNationalist on Feb 5, 2016 21:58:16 GMT
What date should it start? 1066, 871, hell, even 7-whateveritis?
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Post by eDGT on Feb 5, 2016 22:12:22 GMT
What date should it start? 1066, 871, hell, even 7-whateveritis? I tried a 769 start, as it allows you to be the one form the Holy Roman Empire if you're fast enough. Incidentally remaining it "Der Reich" is a good move just for keeping in character. However any start date can work.
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Post by Krall on Feb 7, 2016 23:53:12 GMT
I came up with an idea for a playthrough that you guys should like. It does however require the Ruler Designer. Adolf in a Sea of TimeYou create your Hitler. Anywhere between 35 and 45 is a good start. Ramp his martial and stewardship way the hell down, average diplomacy, good intrigue and learning. Good starting traits include paranoid, mystic, cruel, proud, chaste/celibate, and maybe The Pox if you want a syphilitic Hitler. A good plan is to also take the time to make a decent heir for him. When I first tried this my Hitler died childless twice, unsurprising really. Finally start your Hitler as a count somewhere in Germany. I tried to get him in Innsbruck, but that was a theocracy, so I picked Nuremberg instead. Da Rules
Imprison and execute all Jews. It doesn't matter how good their stats are, you're Hitler now. No non-Germanics. None on council and no marriages to them for any of your family. Anglo-Saxons, Normans, Franks, Lombards, Norse, and Dutch are all acceptable substitutes. Celts and Magyars will also do if you're in a tight spot, but generally try to keep them out. Drang nach Osten. You can expand to the other Germanic realms and bring them under your control, but you cannot completely annex any of the Romance nations. So France, Italy, Spain and Portugal. They can be put under good German kings, but they must not be annexed. You focus must always be on the east. North Africa, the Balkans, the Middle East and India are all fair game. Paganism. Preferably convert and or/reform Germanic Paganism. Christianity is too Jewish for a true Hitler. However tolerance for other Pagans, as well as Hinduism, Buddhism, Jainism, Zunism, and the branches of Islam should be encouraged. Wiping out Judaism, Tengrism, Romavu, and other pagan faiths from the east should be as paramount as destroying their cultures. Now go out there and have a wonderful Hitler everybody! I'm pretty sure Paradox kept Jews out of Crusader Kings for a long time to *prevent* people doing this! Anyway, I've finally started playing EU4, trying to see what I can achieve as Morocco. Current plan is to take over the Maghreb and gradually exert control over West Africa where I can. Any advice for a first time player?
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Post by tardis218 on Feb 7, 2016 23:58:48 GMT
I'm terrible at EU4. Good luck I guess.
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Post by MinnesotaNationalist on Feb 8, 2016 4:59:04 GMT
Anyway, I've finally started playing EU4, trying to see what I can achieve as Morocco. Current plan is to take over the Maghreb and gradually exert control over West Africa where I can. Any advice for a first time player? Probably allying with Ottomans should be your first objective, maybe trying your luck in succeeding in alliance with Portugal/Castille/Aragon/France, and make sure you keep relations with Portugal and Castille as high as possible for as long as possible (maybe even dedicating a diplomat to the sole purpose of keeping relations with them high). Expand into Algeria as quickly as possible, hopefully plow through Tunis before they become an Ottoman ally. Maybe as a second or third idea group you choose exploration and colonize the New World. If this is your first game in EU4, though, may I recommend starting with Portugal? As long as you retain an alliance with Castille/Spain, you should be good for most of the game to just learning the mechanics and colonizing the new world
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Post by Krall on Feb 8, 2016 13:39:41 GMT
Probably allying with Ottomans should be your first objective, maybe trying your luck in succeeding in alliance with Portugal/Castille/Aragon/France, and make sure you keep relations with Portugal and Castille as high as possible for as long as possible (maybe even dedicating a diplomat to the sole purpose of keeping relations with them high). Expand into Algeria as quickly as possible, hopefully plow through Tunis before they become an Ottoman ally. Maybe as a second or third idea group you choose exploration and colonize the New World. If this is your first game in EU4, though, may I recommend starting with Portugal? As long as you retain an alliance with Castille/Spain, you should be good for most of the game to just learning the mechanics and colonizing the new world Ah, I hadn't thought of allying the Ottomans - that's a really good idea. I was originally trying to keep relations with Castille high so that if a war broke out between me and Portugal they might not join, thus giving me a chance at victory, but unfortunately I allied Granada literally days before Castille declared war on them. The situation at the moment is that Castille and Portugal have occupied all of Granada, but are consistently unable to land a decent amount of troops in Africa, where they're constantly thwarted by the Tunis-Tlemcen-Morocco alliance (we were all allied with Granada separately - Tlemcen's my vassal at the moment, and Tunis is my next planned target). Chances are Granada will bow out and lose some land/be completely conquered before long, but Morocco will never forget their foul reconquista! I played EU3 a lot, so I assumed I could fumble my way through learning what's new in EU4. So far I think I've got most of it figured out, so I'll stick with Morocco for the moment. If things really go south I'll try out an easier country instead.
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Post by eDGT on Feb 10, 2016 14:33:40 GMT
Anyone played the After the End mod for CKII? Post-apocalyptic America. It's got fucking everything, voodoo kingdoms, Confederate HRE, California with the Mandate of Heaven, Pagan Occultist tribes in New England, fucking neo-Pagan vikings in Great Lakes. It does require Sunset Invasion just to get decent looking Native Americans though, and also Themetic British invasion of the east Coast, as well as Russian and Japanese invasions of the west.
I've only been playing as the New Englanders so far, it's a tonne of fun burning Manhattan and Quebec to the ground. The goal is to unite all the Occultists, conquer everything south of the Saint Lawrence and east of the Hudson, and build enough ships to launch a great raid down the coast to take out Washington, maybe even go for Cuba.
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Post by MinnesotaNationalist on Feb 10, 2016 21:12:08 GMT
Is it actually finished? When I first heard about only the areas east of the Mississippi were finished and they were just starting on Texas.
Where can I download it, or is it available on the Steam Workshop?
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Post by eDGT on Feb 10, 2016 21:25:03 GMT
Is it actually finished? When I first heard about only the areas east of the Mississippi were finished and they were just starting on Texas. Where can I download it, or is it available on the Steam Workshop? Oh hell yeah. It obviously doesn't work with Conclave yet, but other than that all the DLC works. I think it's beta version 2.4.5. I'm on my phone right now so I can't provide a link, but just google CK2 After the End 0.6, or search it on the CK2 subreddit. In fact I'll try and compile a list of up to date CK2 mods when I'm back home.
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Post by Krall on Feb 10, 2016 22:54:59 GMT
Is it actually finished? When I first heard about only the areas east of the Mississippi were finished and they were just starting on Texas. Where can I download it, or is it available on the Steam Workshop? I'm not sure if it's 100% finished, but they've done a looooot of work since you first heard about it. I don't follow its development closely, but I'm pretty sure they've got every part of the map that they want on the map done - so all of the Continental US, a lot of Canada, some of Mexico and the Carribean - and most places have lots of detail, cultural references, and unique stuff. I haven't played it much, but the various details they've included are really interesting to me. Like the Atomicist religion which knows of "the power of the atom", but doesn't understand it beyond some mysterious metaphysical force, and as such can expose their children to the exposed remains of nuclear reactors in the hopes that they will be "touched by the power of the atom" - thus giving that child an opinion boost with all atomicists, at the risk of getting radiation sickness. Maybe I should give it a go - I'm starting to grow disinterested in normal CKII.
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Post by tardis218 on Feb 11, 2016 3:51:29 GMT
Sounds cool, I'll look into getting it.
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Post by Krall on Feb 18, 2016 21:52:00 GMT
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Post by MinnesotaNationalist on Feb 19, 2016 1:46:20 GMT
Hopefully 1 of those two new mechanics they're talking about next week has to deal with keeping the Europeans at bay in Africa
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Post by Krall on Feb 22, 2016 23:13:28 GMT
Hopefully 1 of those two new mechanics they're talking about next week has to deal with keeping the Europeans at bay in Africa I haven't played much EUIV - do European countries tend to conquer all of available Africa by the end of the game?
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