Post by UpvoteBecca on Jan 28, 2016 4:09:16 GMT
This is Ánodos Éris, a Collaborative History Game in which the Roman Republic was defeated by the City-States of Greece and the Carthaginian Empire, bringing them into the forefront of Europe. This game is designed to explore the history of this world, from 350 BCE to the height of the Industrial Revolution (OTL 1840’s will count as Modern Day for our purposes) and explore the alternate languages, religions, ideologies and states which may evolve. Keep in mind the PoD is extremely early, decades before the conquests of Alexander the Great’s Conquests, decades more before the first Unification of Italy under the Republic and before Imperial China reunited the Warring States. This means that the world will not be OTL with a few little things different, or have minor changes to OTL ideologies with new names. This is more than two thousand years of history to undertake, and much of what we think of as a Foundation will have never happened. Creativity is important, although many countries may have similar cultures, systems of government, religions, or even common histories, each one should be distinct and hopefully suitably different from OTL as few civilizations have lasted a thousand years, much less two thousand, and those that have changed massively.
As well, the reason this is a Collaborative History instead of a Map Game is that we hope to avoid Contradictions, both implied and direct. Oftentimes, Map Games will seem skin-deep, as each player will work on what they know best and simply fill in as few details as possible to leave it open to other people. Of course, this is polite and needed, but in the end this leaves a world that feels incomplete and fragmented, oftentimes with large gaps and contradictions in how things happened. Our hope is that with a Collaborative History, where the entire history is worked out, that these contradictions and missing points of history will be filled in and made to work within the predetermined history. We will have a series of maps going to show both the Modern-Day and Historical Nations is the hope, as well as a Religion and Ideology Thread.
It’s certainly ambitious, but we hope that there is something for everyone in this game!
As well, the reason this is a Collaborative History instead of a Map Game is that we hope to avoid Contradictions, both implied and direct. Oftentimes, Map Games will seem skin-deep, as each player will work on what they know best and simply fill in as few details as possible to leave it open to other people. Of course, this is polite and needed, but in the end this leaves a world that feels incomplete and fragmented, oftentimes with large gaps and contradictions in how things happened. Our hope is that with a Collaborative History, where the entire history is worked out, that these contradictions and missing points of history will be filled in and made to work within the predetermined history. We will have a series of maps going to show both the Modern-Day and Historical Nations is the hope, as well as a Religion and Ideology Thread.
It’s certainly ambitious, but we hope that there is something for everyone in this game!