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Post by MinnesotaNationalist on Sept 7, 2016 16:42:33 GMT
Harald hardly rules over Norway in Sid Meier's Civilization VI
He also hardly has any animation given what happened at about the 11 second mark.
Other than that, Norway looks like a pretty cool civilization. I'll be honest and say that Polynesia is one of my least favorite civs in Civ 5 mechanically (and is one of the last civs I have to play as still). The fact that they were able to go overseas instantly and that was about it never struck with me well. It seems like Norway fixes that by putting those boats to good use, granted that you have to wait an era or two to get the ability.
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Post by Krall on Sept 7, 2016 21:13:12 GMT
Harald hardly rules over Norway in Sid Meier's Civilization VI He also hardly has any animation given what happened at about the 11 second mark. Other than that, Norway looks like a pretty cool civilization. I'll be honest and say that Polynesia is one of my least favorite civs in Civ 5 mechanically (and is one of the last civs I have to play as still). The fact that they were able to go overseas instantly and that was about it never struck with me well. It seems like Norway fixes that by putting those boats to good use, granted that you have to wait an era or two to get the ability. Jeez, yeah those animations are not great, and the weird transition at 0:11 is just embarrassing. They do seem like a pretty strong military civ though, especially since warmonger diplomacy penalties don't happen in the early eras any more.
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Post by MinnesotaNationalist on Sept 8, 2016 4:34:40 GMT
Devs showing off the religious combat system (which looks so cool now) and more more:
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Post by MinnesotaNationalist on Sept 14, 2016 18:11:45 GMT
Pericles leads Greece in Sid Meier's Civilization VI
That beard is glorious.
Pericles' Greece is an obvious culture-centered civ, and that extra wild-card slot is massive. Frederick Barbarossa's extra military card slot was really good, but having an extra wild card means you can have an extra bonus to anything you want.
Everything else is just good, until I hear the amount of extra culture gained from being a suzerain I don't know how good Pericles' ability is, same goes for the hoplite and their bonus of having other hoplites around them, and the acropolis seems pretty meh, since while they give bonus yield for adjacency, it must be built on a hill is a pretty big nerf. Hopefully there'll be plenty of hills around.
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Post by Krall on Sept 14, 2016 22:15:45 GMT
Pericles leads Greece in Sid Meier's Civilization VI That beard is glorious. Pericles' Greece is an obvious culture-centered civ, and that extra wild-card slot is massive. Frederick Barbarossa's extra military card slot was really good, but having an extra wild card means you can have an extra bonus to anything you want. Everything else is just good, until I hear the amount of extra culture gained from being a suzerain I don't know how good Pericles' ability is, same goes for the hoplite and their bonus of having other hoplites around them, and the acropolis seems pretty meh, since while they give bonus yield for adjacency, it must be built on a hill is a pretty big nerf. Hopefully there'll be plenty of hills around. Seems like a pretty good civ, Pericles' animations look alright too (and yes, the beard is glorious ). I think the "must be built on hill" requirement is meant to play into where you found new cities and how you plan out your city districts. An Acropolis can only be built on a hill, but gets a big bonus if next to the city centre, so as Greece you want to found cities next to hills, which is an extra thing to think about when placing cities. Presumably they'll have a start location bias so their capital is near some hills too.
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Post by MinnesotaNationalist on Sept 21, 2016 15:25:52 GMT
Trajan leads Rome in Sid Meier's Civilization VI
I don't know how well posting this mobile will do.
Trajan's Rome looks pretty cool. Get roads automatically built to your capital is nice, and a free building is also pretty cool. I don't remember liking the legions much in Civ V, but now that the building of roads is more restricted and they can build forts, they seem like a pretty good unit.
over at Well-of-Souls, they apparently had found a leaked image of Trajan, and I swear it was one of the creepiest things I ever saw. I'm dissapointed I wasn't able to share it here.
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Post by Krall on Sept 21, 2016 16:13:09 GMT
Trajan leads Rome in Sid Meier's Civilization VI I don't know how well posting this mobile will do. Well, it all looks fine to me. Trajan's Rome looks pretty cool. Get roads automatically built to your capital is nice, and a free building is also pretty cool. I don't remember liking the legions much in Civ V, but now that the building of roads is more restricted and they can build forts, they seem like a pretty good unit. Legions could build forts and roads in Civ V, in addition to being stronger than the swordsmen they replace. I think I've only played as Rome once and didn't get far enough to have legions, so I don't know how good or bad they might be. Rome looks like an expansionist, infrastructure-building focused civ, which is appropriate. As someone who loves building up infrastructure I think Rome's going to be one of my preferred civs in Civ VI.
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Post by MinnesotaNationalist on Sept 21, 2016 16:58:30 GMT
Trajan's Rome looks pretty cool. Get roads automatically built to your capital is nice, and a free building is also pretty cool. I don't remember liking the legions much in Civ V, but now that the building of roads is more restricted and they can build forts, they seem like a pretty good unit. Legions could build forts and roads in Civ V, in addition to being stronger than the swordsmen they replace. I think I've only played as Rome once and didn't get far enough to have legions, so I don't know how good or bad they might be I knew that Legions in Civ V could build roads, but I didn't know about forts (not that I care about that, I never built them). I think that the ability is more powerful in VI, despite being more restricted, because manually building roads will be harder to do.
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Post by Krall on Sept 21, 2016 17:29:07 GMT
I knew that Legions in Civ V could build roads, but I didn't know about forts (not that I care about that, I never built them). I think that the ability is more powerful in VI, despite being more restricted, because manually building roads will be harder to do. Yeah, I only built forts on a few rare occasions. You're right that the ability to build roads should be more powerful in VI, since workers also have a limited number of uses. The ability to build forts should be better too, if they build them instantly instead of taking several turns.
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Post by MinnesotaNationalist on Sept 22, 2016 21:30:20 GMT
Devs show off combat, city combat, among other things I'm sure.
I haven't seen it yet, so you guys are probably going to finish before me.
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Post by MinnesotaNationalist on Sept 24, 2016 22:16:33 GMT
Hey look, I found that creepy image of the Trajan leak.
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Post by MinnesotaNationalist on Sept 26, 2016 20:27:51 GMT
Earlier I described Phillip of Spain as a mucho macho man, but he clearly isn't compared to living god Gilgamesh
Now if you excuse me, I'm going to go throw my phone into the street repeatedly, among various other ways to destroy it.
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Post by Krall on Sept 27, 2016 1:35:11 GMT
Hey look, I found that creepy image of the Trajan leak. Doesn't look like you've put a URL in the image tags there. Earlier I described Phillip of Spain as a mucho macho man, but he clearly isn't compared to living god Gilgamesh Seems like a strong and interesting civ with lots of early bonuses. The tribal village bonus when you take a barbarian encampment seems cool - combined with their other bonuses it makes focusing on military early on a lot more viable. Now if you excuse me, I'm going to go throw my phone into the street repeatedly, among various other ways to destroy it. Que?
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Post by MinnesotaNationalist on Sept 27, 2016 4:45:20 GMT
1: yeah, kinda figured. Hopefully my computer will be fixed in the next week and I'll fix it then. 2: Honestly, if I did Babylon I'd have the special ability be a 5 or 10 turn head start (turn -9 through 0, year 5000 BC-4000 BC), but being able to build both their specials from the beginning is a nice compromise. Plus they get a nice ability on top of that. 3: Phone kept acting up while writing that post, making me want to grab the closest hammer and going Loony Toons all over it. The mobile version of this site sucks, the desktop version doesn't like mobile either, and my phone is also horribly outdated.
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Post by Krall on Sept 27, 2016 6:41:48 GMT
1: yeah, kinda figured. Hopefully my computer will be fixed in the next week and I'll fix it then. Is this the leaked Trajan image you were trying to post? 2: Honestly, if I did Babylon I'd have the special ability be a 5 or 10 turn head start (turn -9 through 0, year 5000 BC-4000 BC), but being able to build both their specials from the beginning is a nice compromise. Plus they get a nice ability on top of that. 3: Phone kept acting up while writing that post, making me want to grab the closest hammer and going Loony Toons all over it. The mobile version of this site sucks, the desktop version doesn't like mobile either, and my phone is also horribly outdated. I don't think a head start would be a good idea, since it means that the other players have nothing to do for a while. It's also not really an interesting bonus that would change how you play or feed into any strategies - it's literally just a head start.
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Post by MinnesotaNationalist on Sept 28, 2016 14:42:28 GMT
Saladin leads Arabia in Sid Meier's Civilization VI
I think it's safe to assume it's probably not a good idea to go down into the comment section.
One thing I want to say about this civ: My favorite unit in Civ V is probably the Swedish Caroleon, which started with the March improvement, automatically healing it every turn. Now the Mamluke has the equivalent bonus, meaning they probably have a good chance to become my favorite as well.
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Post by Krall on Sept 28, 2016 15:34:39 GMT
Saladin leads Arabia in Sid Meier's Civilization VI I think it's safe to assume it's probably not a good idea to go down into the comment section. One thing I want to say about this civ: My favorite unit in Civ V is probably the Swedish Caroleon, which started with the March improvement, automatically healing it every turn. Now the Mamluke has the equivalent bonus, meaning they probably have a good chance to become my favorite as well. *Scrolls down to YouTube comments. Immediately reports half of them for hate speech.*Anyway, guaranteed religion, more science, more faith, cheaper religious buildings, and auto-healing mid-game unit - seems like a strong Civ! Certainly one I'd like to try out.
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Post by MinnesotaNationalist on Oct 5, 2016 16:48:14 GMT
Peter the Great leads glorious Mother Russia in Sid Meier's Civilization VI
Surprisingly, I think the comments here might be more racist than the ones on the Saladin video.
I see that they're like a combination of the Shoshone and Civ V Russia here. They're entire point here seems to grab as much land as possible (from one city). Thinking about, it's kind of similar to Trajan's Rome, except Rome is about founding as many cities as possible, while Russia is based around getting the full 36 surrounding tiles.
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Post by Krall on Oct 5, 2016 21:50:22 GMT
Peter the Great leads glorious Mother Russia in Sid Meier's Civilization VI Surprisingly, I think the comments here might be more racist than the ones on the Saladin video. I see that they're like a combination of the Shoshone and Civ V Russia here. They're entire point here seems to grab as much land as possible (from one city). Thinking about, it's kind of similar to Trajan's Rome, except Rome is about founding as many cities as possible, while Russia is based around getting the full 36 surrounding tiles. The Shoshone's extra tiles at city foundation power was definitely one of the more creative, interesting, and useful powers from Civ V - even if the Shoshone aren't in the game I'm glad that that power's still in there somewhere. You're right in that there are similarities and differences between Rome and Russia - they're both expansionist, but Rome's abilities focus on giving new cities a headstart with free buildings and roads, which gears them towards building lots of cities quickly, whereas Russia's abilities are focused on being able to quickly exploit more tiles per city, which would mean that they'd work better by building cities spaced as far apart as possible. I guess the Romans are "dense" expansionists whilst the Russians are "sparse" expansionists, which makes sense.
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Post by MinnesotaNationalist on Oct 8, 2016 2:49:50 GMT
I just want to say this really quick. While Sogno di Volare still hasn't been released (still eagerly waiting for it), I have been watching some lets plays, and one song does really catch my ear. Here's a video with said song in it (if you can hear it over the lets player making a ton of silly mistakes) Song starts at approximately 15:45
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