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Post by Krall on Aug 10, 2016 2:10:01 GMT
Scythia confirmed for Sid Meier's Civilization VI I'll admit, I was a bit disappointed in the choice (while it seems like most other people on YouTube are absolutely rabid, either claiming Scythia (and Tomyris with them) is just trying to push a feminist agenda or is just simply irrelevant, and I can't exactly say I blame the later), but the more I think about it, the more I'm accepting them. I can't help but to think back on some of my first games of Civ V, back in either 2010 or 2011, and before I played the game I had never heard of the Ottoman Empire before (silly me), and playing Civ V made me learn more about the Ottomans, or at least look them up. Civ V was one of the first stepping stones for me to become so interested in history (same goes for Songhai). Maybe playing Civ VI can do the same for new players, when they see the Kongo Kingdom or Scythia. That being said, I dislike Tomyris for the same reasons I love Cleopatra and Catherine in this game: the movements. I really dislike how Tomyris moves, it feels very robotic and animatronic like (a broken animatronic at that). Everything else is alright, not great, just alright, in my opinion. I was hoping that finally that the Nomads would get a different way of playing in Civilization, but apparently not. (so far, the closest thing to a 'Nomadic' Civ is actually a really strange strategy for Germany. You basically just go around, kill barbarians, never found your first city, and then conquer someone with your horde later on) I agree that Tomyris' animations look bad - they seem unfinished, honestly - but I'm starting to like her just because of all the misogynistic hate against her.
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Post by MinnesotaNationalist on Aug 17, 2016 18:56:12 GMT
Frederick Barbarossa leads Germany in Sid Meier's Civilization VI
Looks only slightly less animitronic than Tomyris, but I'm okay with that.
Frederick Barbarossa seems like an obvious Military leader, trying to pump out units as quickly and as powerfully as possible, unite the City-States, and then the world.
Aachen has also been shown to be the capital, it appears. Nice touch.
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Post by Krall on Aug 18, 2016 8:42:35 GMT
Frederick Barbarossa leads Germany in Sid Meier's Civilization VI Looks only slightly less animitronic than Tomyris, but I'm okay with that. Frederick Barbarossa seems like an obvious Military leader, trying to pump out units as quickly and as powerfully as possible, unite the City-States, and then the world. Aachen has also been shown to be the capital, it appears. Nice touch. Yeah, his animations look a little unfinished to me, though as you say not as bad as Tomyris. Pretty decent pick as a leader though, and I like the sound of their various military bonuses.
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Post by MinnesotaNationalist on Aug 20, 2016 5:13:38 GMT
Huge update to the Leader/Country leak: Norway under Harold Hadrada is in, and Greece is going to have two leaders: Pericles of Greece, and Gorgo of Sparta linkWhoopsies (Afonso of Kongo is being called Mvemba a Nzinga)
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Post by Krall on Aug 20, 2016 15:45:08 GMT
Huge update to the Leader/Country leak: Norway under Harold Hadrada is in, and Greece is going to have two leaders: Pericles of Greece, and Gorgo of Sparta Whoopsies (Afonso of Kongo is being called Mvemba a Nzinga) Pericles sounds like an interesting alternative to the more obvious leader of Alexander, but I'm not sure about Gorgo. Why are there two Greek leaders when every other civilisation only has one? They can't be splitting Greece into Athens and Sparta, can they?
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Post by MinnesotaNationalist on Aug 20, 2016 16:58:46 GMT
Huge update to the Leader/Country leak: Norway under Harold Hadrada is in, and Greece is going to have two leaders: Pericles of Greece, and Gorgo of Sparta Whoopsies (Afonso of Kongo is being called Mvemba a Nzinga) Pericles sounds like an interesting alternative to the more obvious leader of Alexander, but I'm not sure about Gorgo. Why are there two Greek leaders when every other civilisation only has one? They can't be splitting Greece into Athens and Sparta, can they? I do believe there's 2 leaders for Spain as well on release: Phillip II, and Isabella in DLC
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Post by MinnesotaNationalist on Aug 23, 2016 16:43:30 GMT
Speaking of Phillip: Mucho Macho Man Phillip II leads Spain in Sid Meier's Civilization VI
I can watch him talk all day.
I'm personally not a fan of the changes to the Conquistadors. Conquistadors were some of my favorite units in Civ V, you know, head out to a new world, kill some barbarians, and then settle down, instead they get a bonus related to various religious mechanics (which I personally felt were underwhelming in Civ V, but with there being a new Religious victory, I suppose it's much more important now)
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Post by Krall on Aug 23, 2016 18:01:42 GMT
Speaking of Phillip: Mucho Macho Man Phillip II leads Spain in Sid Meier's Civilization VI I can watch him talk all day. I'm personally not a fan of the changes to the Conquistadors. Conquistadors were some of my favorite units in Civ V, you know, head out to a new world, kill some barbarians, and then settle down, instead they get a bonus related to various religious mechanics (which I personally felt were underwhelming in Civ V, but with there being a new Religious victory, I suppose it's much more important now) Wow, the animations for Phillip II are great! I never played as Spain in Civ V - their natural wonder-focused bonuses seemed far too situational.
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Post by MinnesotaNationalist on Aug 24, 2016 0:07:40 GMT
Speaking of Phillip: Mucho Macho Man Phillip II leads Spain in Sid Meier's Civilization VI I can watch him talk all day. I'm personally not a fan of the changes to the Conquistadors. Conquistadors were some of my favorite units in Civ V, you know, head out to a new world, kill some barbarians, and then settle down, instead they get a bonus related to various religious mechanics (which I personally felt were underwhelming in Civ V, but with there being a new Religious victory, I suppose it's much more important now) Wow, the animations for Phillip II are great! I never played as Spain in Civ V - their natural wonder-focused bonuses seemed far too situational. Having played Spain, yeah their UA is on the low end, but it can help get some extra gold on the side. But what really makes Spain are their two UU, which are two favorite UU's that don't have bonuses when they upgrade (as opposed to, say the American Minutemen which has the golden age happiness thing that upgrades with them). The Tercio I believe is the second most powerful unit of the era (only the French Minutemen is more powerful), but has a great advantage against mounted units, which puts it ahead in my opinion. The Conquistador is also more powerful than the base knight, I believe, so you can rake down barbarians and heathens and settle in that brave new world
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Post by Krall on Aug 24, 2016 3:32:02 GMT
Having played Spain, yeah their UA is on the low end, but it can help get some extra gold on the side. But what really makes Spain are their two UU, which are two favorite UU's that don't have bonuses when they upgrade (as opposed to, say the American Minutemen which has the golden age happiness thing that upgrades with them). The Tercio I believe is the second most powerful unit of the era (only the French Minutemen is more powerful), but has a great advantage against mounted units, which puts it ahead in my opinion. The Conquistador is also more powerful than the base knight, I believe, so you can rake down barbarians and heathens and settle in that brave new world I didn't actually know that their Conquistador unit could found cities - if building it doesn't stop city population growth like building Settlers does that sounds like it'd be a great way to rush a global empire in the mid game. The Inca are still my favourite civ to play in Civ V though - their unique unit, the Slinger, is nothing amazing, but their unique tile improvement is a farm you can build on any hill that gets +1 food for each adjacent mountain. Plus their unique ability makes roads and railroads cost half maintenance, or *no* maintenance when built on hills, and their units ignore all terrain movement penalties when moving into a tile with hills. I love building up infrastructure, so their unique tile improvement and road maintenance cost reduction are amazing for me.
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Post by MinnesotaNationalist on Aug 24, 2016 3:58:07 GMT
Having played Spain, yeah their UA is on the low end, but it can help get some extra gold on the side. But what really makes Spain are their two UU, which are two favorite UU's that don't have bonuses when they upgrade (as opposed to, say the American Minutemen which has the golden age happiness thing that upgrades with them). The Tercio I believe is the second most powerful unit of the era (only the French Minutemen is more powerful), but has a great advantage against mounted units, which puts it ahead in my opinion. The Conquistador is also more powerful than the base knight, I believe, so you can rake down barbarians and heathens and settle in that brave new world I didn't actually know that their Conquistador unit could found cities - if building it doesn't stop city population growth like building Settlers does that sounds like it'd be a great way to rush a global empire in the mid game. The Inca are still my favourite civ to play in Civ V though - their unique unit, the Slinger, is nothing amazing, but their unique tile improvement is a farm you can build on any hill that gets +1 food for each adjacent mountain. Plus their unique ability makes roads and railroads cost half maintenance, or *no* maintenance when built on hills, and their units ignore all terrain movement penalties when moving into a tile with hills. I love building up infrastructure, so their unique tile improvement and road maintenance cost reduction are amazing for me. Oddly enough, Inca are one of the only 4 civs left that I haven't won a game with yet. I know for certain I started a game as them, even was playing Highland map just for them, but apparently I must have never finished it. Inca are probably next on my list to finish. My personal favorite is Poland. Between their unique ability being probably my favorite, a free social policy when you enter a new era (that's, what, 7 free social policies throughout the game? That's an entire free policy tree there!), a stable replacement that costs no maintenance and gives +15 xp for mounted units, and then to add to that a special mounted unit that's arguable the best mounted unit in the game. Oh yes please.
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Post by MinnesotaNationalist on Aug 27, 2016 20:22:19 GMT
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Post by Krall on Aug 27, 2016 23:21:59 GMT
I like the sound of all of these changes. The limited use builders ties infrastructure construction to city production, and it means you won't be left with a bunch of idle workers in the late game after you've upgraded all the tiles around your cities. The Eureka/Inspiration system sounds like a great way to connect your technological strengths to your actual actions in-world. And the diplomacy stuff where information that in previous games was declared/announced to everyone the moment it happened sounds like it'd make the game seem like less of an overly complex board game where you're competing, but not really interacting, with several other players. I'll still hold off judgement until it's released and reviewed, but I like the direction the series is heading in.
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Post by MinnesotaNationalist on Aug 30, 2016 16:31:28 GMT
It comes as a surprise to almost nobody that Gandhi leads India in Sid Meier's Civilization VI
Looks like they're trying to edge away from the infamous nuclear route this time.
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Post by Krall on Aug 31, 2016 17:38:10 GMT
It comes as a surprise to almost nobody that Gandhi leads India in Sid Meier's Civilization VI Looks like they're trying to edge away from the infamous nuclear route this time. Well, it's not like India and Gandhi's bonuses in previous games have been focused on nukes in previous games, so I wouldn't be surprised if there isn't still some reference to it. Generally though it looks like India's designed around a pacifistic religious route, with high population and bonuses for peacefully interacting with other civilisations and religions. Seems appropriate for Gandhi, or at least the popular cultural perception of him.
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Post by MinnesotaNationalist on Sept 2, 2016 21:47:36 GMT
So I've been coming up some ideas for mods from some of my alternate histories. (even though I'm not a modder, so I'd probably not be able to implement them). But I'm curious, I want to see some outlines for some of your alternate histories: Here's some examples from the base game: well-of-souls.com/civ/civ6_overview.html#civilizationsHere's the base outline I use: Empire NameLeader: Leader Agenda: Leader Bonus: Unique Unit Unique Infrastructure: Special Ability: French EmpireLeader: Jean I de Toulon Leader Agenda: Containment; Dislikes civilizations that have cities on more than half of the in-game continents. Leader Bonus: Explorers’ Wars; 10% bonus on taking cities on foreign continents starting in the Renaissance Era. This bonus is doubled if fighting a civ that have cities on more than half of the in-game continents. Unique Unit: Royal Guard Unique Infrastructure: Chateau Special Ability: Grand Tour (because of the fact that France is already added to the game, the base UU, UI, and Special Ability is going to remain the same, assuming Multiple Leaders are in fact a thing)
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Post by MinnesotaNationalist on Sept 4, 2016 0:48:48 GMT
Mvemba n Nzinga leads the new Kongo Civilization in Sid Meier's Civilization 6
(racist joke incoming) We got no monkeys climbing skyscrapers here, instead they're building them! (I thoroughly apologize for that joke)
Seriously though, Kongo looks like a pretty cool civilization to play. The way he uses religious mechanics is actually similar to one I had for one of my mod ideas, no joke:
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Post by Krall on Sept 5, 2016 22:49:31 GMT
(racist joke incoming) We got no monkeys climbing skyscrapers here, instead they're building them! (I thoroughly apologize for that joke) If you feel the need to honestly apologise for something you said, then ideally you shouldn't have said it in the first place. Seriously though, Kongo looks like a pretty cool civilization to play. The way he uses religious mechanics is actually similar to one I had for one of my mod ideas, no joke: They do seem pretty interesting, since their main bonus is centred around being converted to another empire's religion instead of founding your own - certainly a Civ I'd like to try playing. Mvemba's animations look pretty good, too. I really shouldn't've looked at the YouTube comments though. Some of them are just hyped for the game, which I love seeing, but others are just disgusting racist provocation.
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Post by MinnesotaNationalist on Sept 6, 2016 0:06:40 GMT
(racist joke incoming) We got no monkeys climbing skyscrapers here, instead they're building them! (I thoroughly apologize for that joke) If you feel the need to honestly apologise for something you said, then ideally you shouldn't have said it in the first place. I felt like it was still a good enough joke to make, but I knew someone was going to call me racist, so I was preparing the apologies in advance (damn my half-canadian ways!).
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Post by Krall on Sept 6, 2016 2:07:25 GMT
I felt like it was still a good enough joke to make, but I knew someone was going to call me racist, so I was preparing the apologies in advance (damn my half-canadian ways!). If I'm being honest it wouldn't be funny even if you didn't refer to black people as "monkeys".
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