Post by Usili on Dec 19, 2015 17:06:22 GMT
Right, this is intended to be my main thread for worldbuilding the 'Battlestar Galactica' universe as I've drafted out, but other people are free to speculate on some stuff (I guess?) over things. Starting it off, are two ship designs I designed for a possible story involving the Battlestar Galactica universe (which I might do sometime). And I know the second is partially incomplete, but couldn't find the writings for the fully complete one...
Turret Naming Schemes: Ship Design, Type of Turret, Company Produced, Incarnation
CD=Caedro Defense
LO=Leonis Ordnance
SA=Scorpia Armaments
Freya-class Light Battlestar (Valkyrie-Type)
Length: ~650m
Width: ~240m
Height: ~70m
Armament:
20 BS(L)-S-CD-Mk. VI (Freya) Dual Mounted Turrets
33 BS(L)-H/SF-CD-Mk. III (Freya) Dual Turrets
10 BS(L)-SS-LO-Mk. IX (Freya) Missile Tubes (Magazines have capacity for one hundred and fifty total ship to ship missiles for all ten missile tubes)
160 BS(L)-PD-SA-Mk. VII (Freya) Point Defense Cannons
Engines:
4 Sublight Engines
2 FTL Reactors
Reactors:
4 Tylium Reactors
Air Wing:
(Maximum Capacity)
Flight Ready
60 Mk. VII Vipers
10 Mk. IIIC(J) Raptors (General Purpose (Primarily AWACS/Assault Transport/Gunship), Jump Capable), 3 Mk. IIIB(J) Raptors (Search and Rescue, Jump Capable), 3 Mk. IIIC-E (Electronic Warfare, Non-Jump Capable)
Storage/Reserve
10 Mk. VII Vipers
2 Mk. IIIC(J) Raptors, 2 Mk. IIIB(J) Raptors, 2 Mk. IIIC-E Raptors
(Standard Flight)
Flight Ready
40 Mk. VII Vipers
10 Mk. IIIC(J) Raptors, 2 Mk. IIIB(J) Raptors, 2 Mk. IIIC-E
Storage/Reserve
10 Mk. VII Vipers
2 Mk. IIIC(J) Raptors, 2 Mk. IIIB(J) Raptors, 2 Mk. IIIC-E Raptors
Marine Complement:
84 Marines (Ship Security, Counter Hostile Boarders)
414 Marines (390 Ground Troops, 24 Vehicle Crew)
6 IFVs, 3 Headquarter APCs, 32 HMMVW equivalents, 12 MTVR equivalents, 2 Assault Shuttles (To ferry down the vehicles, and some Marines)
Crew:
Standard Flight
Air Wing
136 Officers/Enlisted Designed On Vipers and Raptors (108 Officers, 28 Enlisted)
324 Enlisted Assigned As 'Deck Crew' (108 On Duty During Shift (Shifts Cycled Every 8 Hours)
460 In Total (108 Officers, 352 Enlisted)
Gun Crew
120 Enlisted (Small Turrets) (40 On Duty Per Shift) (1 Observer, 2 Ammunition Checker, 1 Gunner)
264 Enlisted (Heavy Turrets/Missile Launchers) (88 On Duty Per Shift) (1 Observer, 4 Ammunition Checker, 3 Gunners)
40 Enlisted (Missile Tubes) (10 On Duty Per Shift) (1 Observer, 1 Missile Selector, 1 Gunner, 1 Controller)
480 Enlisted (Point Defense Cannons) (160 On Duty Per Shift) (1 Observer, 2 Gunners)
61 Officers (5 Small Turrets, 11 Heavy Turrets, 5 Missile Tubes, 40 Point Defense Cannons)
904 Enlisted
965 In Total (61 Officers, 904 Enlisted)
Engineering
Reactors (Tylium)
12 Officers (4 Per Shift) (3 Per Reactor)
180 Enlisted (60 Per Shift) (45 Per Reactor)
Reactors (FTL)
8 Officers (2/3 Per Shift) (4 Per FTL Reactor)
48 Enlisted (16 Per Shift (24 Per FTL Reactor)
Damage Control Teams
20 Teams (1 Officer, 12 Enlisted)
20 Officers
240 Enlisted
Engines (Sublight)
24 Officers (8 Per Shift) (6 Per Engine)
240 Enlisted (80 Per Shift) (60 Per Engine)
In All
56 Officers
660 Enlisted
716 In Total
CIC
27 Officers (9 Per Shift)
54 Enlisted (18 Per Shift)
Crew In All:
~252 Officers
~1916 Enlisted
~2168 In All
(Notes: Ship is probably set at minimal manning. DC Teams are dedicated units for damage control, and EVA repairs. In the event of war, crew size would probably increase by 33% or so, to a total of roughly ~2800/2900 personnel.
Horizons-class Light Battlestar (Flight IIC)
Length: ~800m
Width: ~300m
Height: ~90m
Armament:
20 Small Turrets
30 Medium Turrets
30 Heavy Turrets
16 Missile Tubes
220 Point Defense Guns
Engines:
6 Sublight Engines
2 FTL Reactors
Reactors:
4 Tylium Reactors
Air Wing
(Maximum Capacity)
Flight Ready
140 Mk. VII Vipers
30 Mk. IIIC(J) Raptors, 7 Mk. IIIB(J) Raptors, 7 Mk. IIIC-E Raptors
Storage/Reserve
30 Mk. VII Vipers
10 Mk. IIIC(J) Raptors, 3 Mk. IIIB(J) Raptors, 3 Mk. IIIC-E Raptors
(Standard Flight)
Flight Ready
100 Mk. VII Vipers
20 Mk. IIIC(J) Raptors, 5 Mk. IIIB(J) Raptors, 5 Mk. IIIC-E Raptors
Storage/Reserve
20 Mk. VII Vipers
10 Mk. IIIC(J) Raptors, 3 Mk. IIIB(J) Raptors, 3 Mk. IIIC-E Raptors
Marine Complement:
136 Marines (Ship Complement)
Notes:
The Horizons-class Flight IIC Light Battlestar, is the most modern design variant of the Horizons-class Light Battlestar, composed of a total of six ships in all. The Horizons-class, had a production run of nearly thirty-eight light battlestars in all, nearly fifteen years after the end of the Cylon War to replace older Cylon War-era ships, and to improve standardization in the fleet. Numerous ships of the Flight I-iteration have been upgraded, with twelve ships upgraded to the Flight IIA standard, eighteen ships upgraded to the Flight IIB standard, and six upgraded to the Flight IIC standard to keep them up with the rest of the fleet, with budget cuts, and a need to keep the ships in the fleet.
The Battlestar Theseus, the second of the six Flight IICs, have been designated to join the Valkyrie BSG, as part of Operation Prometheus.
Turret Naming Schemes: Ship Design, Type of Turret, Company Produced, Incarnation
CD=Caedro Defense
LO=Leonis Ordnance
SA=Scorpia Armaments
Freya-class Light Battlestar (Valkyrie-Type)
Length: ~650m
Width: ~240m
Height: ~70m
Armament:
20 BS(L)-S-CD-Mk. VI (Freya) Dual Mounted Turrets
33 BS(L)-H/SF-CD-Mk. III (Freya) Dual Turrets
10 BS(L)-SS-LO-Mk. IX (Freya) Missile Tubes (Magazines have capacity for one hundred and fifty total ship to ship missiles for all ten missile tubes)
160 BS(L)-PD-SA-Mk. VII (Freya) Point Defense Cannons
Engines:
4 Sublight Engines
2 FTL Reactors
Reactors:
4 Tylium Reactors
Air Wing:
(Maximum Capacity)
Flight Ready
60 Mk. VII Vipers
10 Mk. IIIC(J) Raptors (General Purpose (Primarily AWACS/Assault Transport/Gunship), Jump Capable), 3 Mk. IIIB(J) Raptors (Search and Rescue, Jump Capable), 3 Mk. IIIC-E (Electronic Warfare, Non-Jump Capable)
Storage/Reserve
10 Mk. VII Vipers
2 Mk. IIIC(J) Raptors, 2 Mk. IIIB(J) Raptors, 2 Mk. IIIC-E Raptors
(Standard Flight)
Flight Ready
40 Mk. VII Vipers
10 Mk. IIIC(J) Raptors, 2 Mk. IIIB(J) Raptors, 2 Mk. IIIC-E
Storage/Reserve
10 Mk. VII Vipers
2 Mk. IIIC(J) Raptors, 2 Mk. IIIB(J) Raptors, 2 Mk. IIIC-E Raptors
Marine Complement:
84 Marines (Ship Security, Counter Hostile Boarders)
414 Marines (390 Ground Troops, 24 Vehicle Crew)
6 IFVs, 3 Headquarter APCs, 32 HMMVW equivalents, 12 MTVR equivalents, 2 Assault Shuttles (To ferry down the vehicles, and some Marines)
Crew:
Standard Flight
Air Wing
136 Officers/Enlisted Designed On Vipers and Raptors (108 Officers, 28 Enlisted)
324 Enlisted Assigned As 'Deck Crew' (108 On Duty During Shift (Shifts Cycled Every 8 Hours)
460 In Total (108 Officers, 352 Enlisted)
Gun Crew
120 Enlisted (Small Turrets) (40 On Duty Per Shift) (1 Observer, 2 Ammunition Checker, 1 Gunner)
264 Enlisted (Heavy Turrets/Missile Launchers) (88 On Duty Per Shift) (1 Observer, 4 Ammunition Checker, 3 Gunners)
40 Enlisted (Missile Tubes) (10 On Duty Per Shift) (1 Observer, 1 Missile Selector, 1 Gunner, 1 Controller)
480 Enlisted (Point Defense Cannons) (160 On Duty Per Shift) (1 Observer, 2 Gunners)
61 Officers (5 Small Turrets, 11 Heavy Turrets, 5 Missile Tubes, 40 Point Defense Cannons)
904 Enlisted
965 In Total (61 Officers, 904 Enlisted)
Engineering
Reactors (Tylium)
12 Officers (4 Per Shift) (3 Per Reactor)
180 Enlisted (60 Per Shift) (45 Per Reactor)
Reactors (FTL)
8 Officers (2/3 Per Shift) (4 Per FTL Reactor)
48 Enlisted (16 Per Shift (24 Per FTL Reactor)
Damage Control Teams
20 Teams (1 Officer, 12 Enlisted)
20 Officers
240 Enlisted
Engines (Sublight)
24 Officers (8 Per Shift) (6 Per Engine)
240 Enlisted (80 Per Shift) (60 Per Engine)
In All
56 Officers
660 Enlisted
716 In Total
CIC
27 Officers (9 Per Shift)
54 Enlisted (18 Per Shift)
Crew In All:
~252 Officers
~1916 Enlisted
~2168 In All
(Notes: Ship is probably set at minimal manning. DC Teams are dedicated units for damage control, and EVA repairs. In the event of war, crew size would probably increase by 33% or so, to a total of roughly ~2800/2900 personnel.
Horizons-class Light Battlestar (Flight IIC)
Length: ~800m
Width: ~300m
Height: ~90m
Armament:
20 Small Turrets
30 Medium Turrets
30 Heavy Turrets
16 Missile Tubes
220 Point Defense Guns
Engines:
6 Sublight Engines
2 FTL Reactors
Reactors:
4 Tylium Reactors
Air Wing
(Maximum Capacity)
Flight Ready
140 Mk. VII Vipers
30 Mk. IIIC(J) Raptors, 7 Mk. IIIB(J) Raptors, 7 Mk. IIIC-E Raptors
Storage/Reserve
30 Mk. VII Vipers
10 Mk. IIIC(J) Raptors, 3 Mk. IIIB(J) Raptors, 3 Mk. IIIC-E Raptors
(Standard Flight)
Flight Ready
100 Mk. VII Vipers
20 Mk. IIIC(J) Raptors, 5 Mk. IIIB(J) Raptors, 5 Mk. IIIC-E Raptors
Storage/Reserve
20 Mk. VII Vipers
10 Mk. IIIC(J) Raptors, 3 Mk. IIIB(J) Raptors, 3 Mk. IIIC-E Raptors
Marine Complement:
136 Marines (Ship Complement)
Notes:
The Horizons-class Flight IIC Light Battlestar, is the most modern design variant of the Horizons-class Light Battlestar, composed of a total of six ships in all. The Horizons-class, had a production run of nearly thirty-eight light battlestars in all, nearly fifteen years after the end of the Cylon War to replace older Cylon War-era ships, and to improve standardization in the fleet. Numerous ships of the Flight I-iteration have been upgraded, with twelve ships upgraded to the Flight IIA standard, eighteen ships upgraded to the Flight IIB standard, and six upgraded to the Flight IIC standard to keep them up with the rest of the fleet, with budget cuts, and a need to keep the ships in the fleet.
The Battlestar Theseus, the second of the six Flight IICs, have been designated to join the Valkyrie BSG, as part of Operation Prometheus.