Post by Krall on Jan 22, 2016 1:06:18 GMT
Has anyone here heard of 80 Days? It seems like something people on here would like!
The basic premise is that you're playing Passepartout - Phileas Fogg's valet - in the story of "Around the World in 80 Days", retold in a steampunk alternate history world. You have to manage your finances, search for new routes, plan your journey, and make sure Monsieur Fogg doesn't die. The game has a *lot* of writing in it - to a certain extent it's like a choose-your-own-adventure novel - and a lot of your decisions can have major effects on the game later on. There are a lot of storylines you can get embroiled in, and on any given trip around the world you're likely to only see about 3% of the game's content!
The world manages to avoid a lot of steampunk pitfalls and cliches; it was designed to be "steampunk, if it wasn't so obsessed with the British Empire", so there's a lot of detail and interesting divergence in the less-well-traveled parts of the world. For example the Zulu Federation, led by the Emperor Cetshwayo, covers most of Southwest Africa thanks to its army of animal-like automatons. Similarly the Kingdom of Burma is doing well, thanks to King Pagan's mysterious mechanical adviser Manussiha.
There's a wide variety of different vehicles which can transport you from place to place too, from hired cars and automated palanquins to floating islands and mechanical birds. And, perhaps most spectacularly, the walking city of Agra.
I know it sounds like I'm trying to sell it, but it really is a good game and I love the unconventional direction it's taken steampunk in!
The basic premise is that you're playing Passepartout - Phileas Fogg's valet - in the story of "Around the World in 80 Days", retold in a steampunk alternate history world. You have to manage your finances, search for new routes, plan your journey, and make sure Monsieur Fogg doesn't die. The game has a *lot* of writing in it - to a certain extent it's like a choose-your-own-adventure novel - and a lot of your decisions can have major effects on the game later on. There are a lot of storylines you can get embroiled in, and on any given trip around the world you're likely to only see about 3% of the game's content!
The world manages to avoid a lot of steampunk pitfalls and cliches; it was designed to be "steampunk, if it wasn't so obsessed with the British Empire", so there's a lot of detail and interesting divergence in the less-well-traveled parts of the world. For example the Zulu Federation, led by the Emperor Cetshwayo, covers most of Southwest Africa thanks to its army of animal-like automatons. Similarly the Kingdom of Burma is doing well, thanks to King Pagan's mysterious mechanical adviser Manussiha.
There's a wide variety of different vehicles which can transport you from place to place too, from hired cars and automated palanquins to floating islands and mechanical birds. And, perhaps most spectacularly, the walking city of Agra.
I know it sounds like I'm trying to sell it, but it really is a good game and I love the unconventional direction it's taken steampunk in!